Is Donkey Kong 64 the Best N64 Game?

donkey kong

This is probably the best N64 game, so much jam packed into this gem. it still saddens me to this day that we get garbage like dkcr and tropical freeze when perfection (as well as a series paradigm shift) happened and stopped on the n64. why nintendo doesn’t make a 3d dkc baffles me. use the fucking botw engine or some shit. I remember I was obsessed with getting EVERYTHING in the game. It took me like a year to beat it because my cousin was the one who had the game and he visited us like once a month. DK64 is the apex of 3D platforming. It has everything, multiple characters to play with, multiple moves to learn, minigames to play, creative levels, bosses. If you have ADHD and cant enjoy it, thats not the games fault. Also DK64 has what might be the absolute lowest quality final boss I have ever seen in a video game. It’s the same basic formula as this anon outlined for the collection tasks where you have to take the first Kong and do the most brain dead attacks four times in a row per Kong to beat him. And what’s really awful about it is they use the same fucking cut scene over and over again each time you do each of these repetitive attacks, which defeats the entire point of having a cut scene.

e.g. You use Diddy to shoot a light fixture so it lands on K. Rool’s head. Doing this triggers a sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture so it lands on K. Rool’s head. Doing this triggers another instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture yet another time so it lands on K. Rool’s head. Doing this triggers an additional instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then throws it off his head. Then you shoot a light fixture one more time so it lands on K. Rool’s head. Doing this triggers one more instance of the same exact sequence where K. Rool gets upset, struggles with it for a bit, and then goes down for a count long enough for the referee under his command to call time on the round. It’s like it was designed to intentionally be as obnoxious as possible.

How could you possibly like that fight? It’s so painfully repetitive and transparently robotic in structure. It was the first time I’ve lost immersion in a video game from everything being so plastic and stilted. Andross in SF64 in contrast you fully accept as Andross. He’s there, you’re trying to beat him, and also your magic ghost dad who might be a hallucination shows up but even then the ambiguity of his in-game existence doesn’t interfere with your sense of immersion. For a series with such high quality in Donkey Kong Country for example it was really sad seeing how little life was in that bizarre poorly rendered Frankenstein K. Rool running through the same tiny little collection of cut scene animations over and over and over again.